W = Worldbuilding
In my last post, we discussed books as a vacation from reality, so today I want to talk about what makes it so easy to step from one location to another: worldbuilding. Worldbuilding is exactly what it sounds like: using literature to design an imaginary world. A good book should have the ability to take you somewhere, but a good author makes sure that's a place worth going. Worldbuilding is a more obvious concept when it comes to fantasy and science fiction, but it should be present across all genres. Worldbuilding is a setting: mountains, deserts, or vast oceans, skyscrapers or quaint villages. But it's more than that. Is it simply enough to say someone is in a room, or do you want to know what the room looks like that that someone is in? It's the old adage of " show, don't tell. " Worldbuilding is culture. How do the characters interact socially with others, with economy, with the government? Is there religion, is there art? The more culture a character ...